Common
Amplification
+10% (+10% per stack) Spell Power and Attack Damage for all enemies.
Common
Bad Bargain
50% (+50% per stack) Respawn Timer for all allied Heroes.
Common
Bad Mannerism
Enemy Heroes will spam Hearthstone, sprays, and voice lines at you.
Common
Blindfolded
-2 (-2 per stack) Vision Range
Common
Chained Down
+25% (+25% per stack) Stun, Slow, Root, and Silence Duration against allied Heroes.
Common
Chrono Boost
All enemies:
+10% (+10% per stack) Movement Speed
+20% (+20% per stack) Ability Recharge Rate
Common
Probius
Delay
+0.75s Warp Rift Arming Time
Common
Faulty Catapults
Allied Catapults:
-50% Attack Speed
-3 Attack Range
Common
Heroic
Enemy Heroes:
+4% Damage, Maximum Health, Maximum Mana, Health Regeneration, and Mana Regeneration per round.
+1% Experience Gain per round.
Damage, Health, and Regen stats scale multiplicatively.
Common
Mythic
All enemies:
+4% (+1% per round) Damage, Maximum Health, Maximum Mana, Health Regeneration, and Mana Regeneration, multiplied by the number of rounds.
+2% Experience Gain per round.
After Round 14, curses will no longer swap to boons.
Obtain a powerful Mythic Curse at the start of the game and every 4 games afterwards.
Common
No Fountains
All your Healing Fountains are destroyed.
Common
Passive Advantage
+25% Passive Experience Gain for all enemy Heroes.
Common
Resilience
+15% (+15% per stack) Maximum Health for all enemies.
Common
Nazeebo
Rushed Ritual
-50% Voodoo Ritual Damage and Duration.
Common
Slow Start
AI Teammates are Time Stopped for 40 (+60s per stack) seconds.
Common
Thrall
Slowfury
-50% Windfury Attack Speed
Common
Muradin
Toy Hammer
-50% Stun Chance for Storm Bolt.
Common
Illidan
Where's Illidan?
Maiev periodically appears for a brief moment and casts Containment Disc on you.
Maiev appears every 50 to 250 seconds.
Uncommon
Sgt. Hammer
Collateral Damage
Basic Attacks while in Siege Mode deal splash damage to allies.
Uncommon
Debilitating Shots
Enemy Core, Fort, and Keep attacks reduce Attack Speed and Movement Speed by 40% for 2.5 seconds.
Uncommon
Fortifications
Several enemy Towers appear around the map. These Towers reveal everything in range.
Additional stacks increases the amount of Towers on the map.
Uncommon
Li-Ming
Glass
-25% Maximum Health
Uncommon
Injury
-10% Healing Received
You no longer naturally regenerate Health.
Uncommon
Long Armed Giants
+5 Attack Range for enemy Siege Giants.
Uncommon
Mass Cloak
Enemy Heroes gain Stealth when out of combat for 3 seconds.
Uncommon
Overcharged Shields
Enemy Core:
+50% (+50% per stack) Maximum Shields
+15% (+15% per stack) Shield Recharge Rate
Uncommon
Possession
Enemy leader Minions convert a nearby allied Minion to their side every 60 (-20s per stack) seconds.
Uncommon
Relentless
-15% (-15% per stack) Stun, Slow, Root, and Silence Duration against enemy Heroes.
Uncommon
Shredder
+10 (+10 per stack) Maximum Armor Reduction from enemy Structures attacks.
Uncommon
Slow Walk
You can no longer Mount.
Uncommon
Toxic Field
Spawns 2 (+2 per stack) Toxic Nests per second at random locations on the map. Toxic Nests last for 90 seconds.
Damage scales with the enemy's Core.
Rare
Alterac's Legacy
Enemy Keeps and Keep Towers:
+20 Armor for each intact enemy Fort.
Rare
ARAM
Hall of Storms no longer restores your Health and Mana.
Rare
Blackheart's Hoard
Enemy Heroes do not drop Doubloons on death and enemy turn-in cost does not increase.
Rare
Block
Every 5 (-2s per stack) seconds, enemy Heroes gain 75 Physical Armor against the next Heroic Basic Attack. Stores up to 2 charges.
Rare
Counter Healing
+30% (+30% per stack) Healing Received for enemy Heroes.
Rare
D.Va
Crash Stress
When D.Va's Mech is destroyed, you are Slowed by 40%, have 15 reduced Armor, and greatly reduced vision for 5 seconds.
Rare
Dodge
+5% (+5% per stack) Dodge Chance for enemy Heroes.
Enemies take no damage when dodging an attack or spell.
Rare
Doomed
-10 Maximum Health for your Core.
+1 Health Regeneration per minute for the enemy Core.
Doomed only applies on Towers of Doom.
Rare
Efficient Guns
Enemy Structures:
+15% (+15% per stack) Attack Speed
+1 (+1 per stack) Attack Range
Does not affect the enemy Core.
Rare
Sgt. Hammer
Engine Breakdown
+100% Thrusters Cooldown
Rare
Expensive Attacks
+4 Mana Cost for Basic Attacks.
Rare
Explosive End
Upon dying, enemy Heroes drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Deals 75% less damage to Structures.
Rare
Infernal Punishment
-15 Punisher Shrine Minions required for the enemy Team.
+25% Damage for enemy Punisher.
Enemy Punisher gains Arcane, Frozen, and Mortar Abilities.
Rare
Ka's Power
+50% Fire Rate for enemy controlled Temples.
Rare
Last Moments
Last Rites is cast on you when you take damage while below 35% Health.
This effect has a 300 (-60s per stack) second cooldown.
Damage scales with the enemy's Core.
Rare
Lesser Hearthstone
Hearthstone no longer restores your Health and Mana.
Rare
Life Steal
+15% (+15% per stack) Lifesteal for enemy Heroes.
Rare
Neithis's Wrath
-20 Webweaver Gems required for the enemy Team.
Enemy Webweavers:
-75% Ability Cast Time
+2 Summoned Spiders
Enemy turn-in cost no longer increases.
Rare
Not Your Globes!
Enemy leader Minions drop red Regeneration Globes.
Rare
Overleveled
+1 Enemy Level
Rare
Prepared
+30% (+30% per stack) Maximum Health Shield for enemy Heroes.
+5% (+5% per stack) Damage while Shields are active for enemy Heroes.
This Shield does not recharge and replenishes at the start of each game.
Rare
Purification Protocol
Purifier Beam is cast on you and will chase you forever.
Damage scales with the enemy's Core.
Rare
Queen Nightshade's Terrors
-1 Garden Terror Seed required for the enemy Team.
The enemy Garden Terror's overgrowth plants no longer lose Health over time.
Rare
Raena's Knight
Enemy Dragon Knight:
+50% Duration
-3s Dragon's Breath Cooldown
Shrines under your team's control become neutral after 45 seconds. Neutral Shrines become enemy-controlled after 45 seconds.
Rare
Raven Lord's Favor
-1 Raven's Curse Tribute required for the enemy Team.
+50% Raven's Curse Duration when your Team is cursed.
Rare
Skull Stockpile
+15 Starting Skulls for the enemy Team.
-75% Root Cooldown for enemy Grave Golems.
Starting Skulls apply to every objective phase.
Rare
Spell Shield
Every 30 (-10s per stack) seconds, enemy Heroes gain 50 Spell Armor against the next Ability and subsequent Abilities for 3 (+1s per stack) seconds.
Rare
Sturdy Towers
Enemy fallback towers stay intact when enemy Forts are destroyed.
Minions and Mercenaries ignore these towers.
Epic
Ammunition
Allied Towers, Forts, and Keeps have limited Ammunition, with each attack consuming one ammo. Once a structure runs out of ammo, it will be unable to attack.
Structures replenish 2 ammo every 15 seconds.
Epic
Divine Intervention
Divine Palm is cast on enemy Heroes when their Health drops below 25%.
This effect has a 300 (-60s per stack) second cooldown.
Epic
Grenadier
Grants the ability to throw a Frag Grenade, Particle Grenade, or a Biotic Grenade to 1 (+1 per stack) random enemy Hero.
This effect has a 10 second cooldown.
Epic
Many Heroics
Enemy Heroes gain access to all of their Heroic Abilities.
Epic
Memory Shortage
-1 (-1 per stack) AI Teammates Difficulty Level
This affects various things such as dodging skillshots, decision making, ability usage, etc.
Epic
Reckless
Hides the status bar above your Hero.
Epic
Reinforcements
+1 Melee and Ranged Minions per enemy Wave.
Extra Minions do not provide XP.
Epic
Siege Reinforcements
Enemy Catapults always spawn.
Epic
Talent Disadvantage
Enemy Heroes gain access to all of their level 1 talents.
Additional stacks grants access to all talents in the next talent tier, excluding Heroics.
Epic
True Stealth
Enemy Heroes do not show up on the Minimap.
Epic
The Lost Vikings
Truly Lost
You no longer have shared vision with your team.
Epic
Very Bad Bargain
-2% (-2% per stack) Spell Power and Attack Damage every minute.
Very Bad Bargain resets between rounds.
Legendary
All-Rounder
+10% (+10% per stack) Damage, Attack Speed, and Maximum Health for enemy Heroes.
Legendary
Camera Zoom
+15% Camera Zoom
Legendary
Good Ol' Days
Enemy Minions no longer drop Experience Globes.
Gain experience when an enemy Minion dies within 12 range of you and allied Heroes.
Legendary
League of Heroes
Experience is no longer shared between your Team.
+10% Passive Experience Gain for all allied Heroes.
Legendary
Tyrande
Night Elf Bond
Malfurion follows you around. Tyrande and Malfurion's Health is shared. If he dies, you die.
Malfurion has 30% increased Movement Speed and infinite Mana.
Malfurion's maximum Health is equal to Tyrande's maximum Health.
Malfurion does not gain talents and does not scale with levels.
Legendary
No Minimap DLC
Hides your Minimap.
Mythic
Armored Up
Enemy Heroes and Minions:
+15 Armor
+1 Armor per enemy level.
Mythic
Bleeding
-100% Healing Received
This effect is inactive while in the Hall of Storms or while affected by a Healing Fountain.
Mythic
Citadel
Enemy Structures:
+150% Maximum Health
+50% Damage
+25 Armor for enemy Heroes.
Mythic
Cursed
Winning an objective no longer swaps a Curse to a Boon.
Obtain a Curse every 3 deaths. Counter is reset between rounds.
Allied Heroes:
-5 Armor every minute after reaching level 20.
-100 Armor every minute after reaching level 30.
Mythic
Eternal
+150% Maximum Health, Spell Power, and Attack Damage for enemy Heroes.
Mythic
Invasion
Enemy Minions:
+25% Spawn Rate
-20% Experience
These effects increase every enemy level, up to level 20.
+25% Enemy Minion Maximum Health and Damage every minute after enemies reach level 30.
Enemy Minion Spawn Rate caps at 100%.
Enemy Minion Experience caps at -50%.
Mythic
Level Disadvantage
Enemy Heroes:
+3 Starting Levels
+25% Experience Gain
Mythic
Sabotage
Allied Structures:
-50% Starting Health
-10 Armor
Mythic
Sappers
Enemy leader Minions:
+5.5 Attack Range while near your Structures.
+100% Base Maximum Health
+1,800% Damage against Structures.
Enemy leader Minions disable Structures hit for 3 seconds.
Mythic
Weak Point
Any direct damage taken is dealt to you again over 4 seconds.
Challenge
Slivan
Summons Slivan the Eternal Mother on the enemy Team, an enemy boss with various abilities.
◆Quest: Defeat Slivan.
Reward: This curse becomes inactive. Summons a friendly Slivan on your Team at the start of every game.
No curses matched the current filter.