Heroes Rogue Compendium (v0.17.2)

Play Heroes Rogue

Curses

Amplification icon
Common

Amplification

+10% (+10% per stack) Spell Power and Attack Damage for all enemies.
Bad Bargain icon
Common

Bad Bargain

50% (+50% per stack) Respawn Timer for all allied Heroes.
Bad Mannerism icon
Common

Bad Mannerism

Enemy Heroes will spam Hearthstone, sprays, and voice lines at you.
Blindfolded icon
Common

Blindfolded

-2 (-2 per stack) Vision Range
Chained Down icon
Common

Chained Down

+25% (+25% per stack) Stun, Slow, Root, and Silence Duration against allied Heroes.
Chrono Boost icon
Common

Chrono Boost

All enemies:
+10% (+10% per stack) Movement Speed
+20% (+20% per stack) Ability Recharge Rate
Delay icon
Common Probius

Delay

+0.75s Warp Rift Arming Time
Faulty Catapults icon
Common

Faulty Catapults

Allied Catapults:
-50% Attack Speed
-3 Attack Range
Heroic icon
Common

Heroic

Enemy Heroes:
+4% Damage, Maximum Health, Maximum Mana, Health Regeneration, and Mana Regeneration per round.
+1% Experience Gain per round.

Damage, Health, and Regen stats scale multiplicatively.
Mythic icon
Common

Mythic

All enemies:
+4% (+1% per round) Damage, Maximum Health, Maximum Mana, Health Regeneration, and Mana Regeneration, multiplied by the number of rounds.
+2% Experience Gain per round.

After Round 14, curses will no longer swap to boons.

Obtain a powerful Mythic Curse at the start of the game and every 4 games afterwards.
No Fountains icon
Common

No Fountains

All your Healing Fountains are destroyed.
Passive Advantage icon
Common

Passive Advantage

+25% Passive Experience Gain for all enemy Heroes.
Resilience icon
Common

Resilience

+15% (+15% per stack) Maximum Health for all enemies.
Rushed Ritual icon
Common Nazeebo

Rushed Ritual

-50% Voodoo Ritual Damage and Duration.
Slow Start icon
Common

Slow Start

AI Teammates are Time Stopped for 40 (+60s per stack) seconds.
Slowfury icon
Common Thrall

Slowfury

-50% Windfury Attack Speed
Toy Hammer icon
Common Muradin

Toy Hammer

-50% Stun Chance for Storm Bolt.
Where's Illidan? icon
Common Illidan

Where's Illidan?

Maiev periodically appears for a brief moment and casts Containment Disc on you.

Maiev appears every 50 to 250 seconds.
Collateral Damage icon
Uncommon Sgt. Hammer

Collateral Damage

Basic Attacks while in Siege Mode deal splash damage to allies.
Debilitating Shots icon
Uncommon

Debilitating Shots

Enemy Core, Fort, and Keep attacks reduce Attack Speed and Movement Speed by 40% for 2.5 seconds.
Fortifications icon
Uncommon

Fortifications

Several enemy Towers appear around the map. These Towers reveal everything in range.

Additional stacks increases the amount of Towers on the map.
Glass icon
Uncommon Li-Ming

Glass

-25% Maximum Health
Injury icon
Uncommon

Injury

-10% Healing Received

You no longer naturally regenerate Health.
Long Armed Giants icon
Uncommon

Long Armed Giants

+5 Attack Range for enemy Siege Giants.
Mass Cloak icon
Uncommon

Mass Cloak

Enemy Heroes gain Stealth when out of combat for 3 seconds.
Overcharged Shields icon
Uncommon

Overcharged Shields

Enemy Core:
+50% (+50% per stack) Maximum Shields
+15% (+15% per stack) Shield Recharge Rate
Possession icon
Uncommon

Possession

Enemy leader Minions convert a nearby allied Minion to their side every 60 (-20s per stack) seconds.
Relentless icon
Uncommon

Relentless

-15% (-15% per stack) Stun, Slow, Root, and Silence Duration against enemy Heroes.
Shredder icon
Uncommon

Shredder

+10 (+10 per stack) Maximum Armor Reduction from enemy Structures attacks.
Slow Walk icon
Uncommon

Slow Walk

You can no longer Mount.
Toxic Field icon
Uncommon

Toxic Field

Spawns 2 (+2 per stack) Toxic Nests per second at random locations on the map. Toxic Nests last for 90 seconds.

Damage scales with the enemy's Core.
Alterac's Legacy icon
Rare

Alterac's Legacy

Enemy Keeps and Keep Towers:
+20 Armor for each intact enemy Fort.
ARAM icon
Rare

ARAM

Hall of Storms no longer restores your Health and Mana.
Blackheart's Hoard icon
Rare

Blackheart's Hoard

Enemy Heroes do not drop Doubloons on death and enemy turn-in cost does not increase.
Block icon
Rare

Block

Every 5 (-2s per stack) seconds, enemy Heroes gain 75 Physical Armor against the next Heroic Basic Attack. Stores up to 2 charges.
Counter Healing icon
Rare

Counter Healing

+30% (+30% per stack) Healing Received for enemy Heroes.
Crash Stress icon
Rare D.Va

Crash Stress

When D.Va's Mech is destroyed, you are Slowed by 40%, have 15 reduced Armor, and greatly reduced vision for 5 seconds.
Dodge icon
Rare

Dodge

+5% (+5% per stack) Dodge Chance for enemy Heroes.

Enemies take no damage when dodging an attack or spell.
Doomed icon
Rare

Doomed

-10 Maximum Health for your Core.
+1 Health Regeneration per minute for the enemy Core.

Doomed only applies on Towers of Doom.
Efficient Guns icon
Rare

Efficient Guns

Enemy Structures:
+15% (+15% per stack) Attack Speed
+1 (+1 per stack) Attack Range

Does not affect the enemy Core.
Engine Breakdown icon
Rare Sgt. Hammer

Engine Breakdown

+100% Thrusters Cooldown
Expensive Attacks icon
Rare

Expensive Attacks

+4 Mana Cost for Basic Attacks.
Explosive End icon
Rare

Explosive End

Upon dying, enemy Heroes drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Deals 75% less damage to Structures.
Infernal Punishment icon
Rare

Infernal Punishment

-15 Punisher Shrine Minions required for the enemy Team.
+25% Damage for enemy Punisher.

Enemy Punisher gains Arcane, Frozen, and Mortar Abilities.
Ka's Power icon
Rare

Ka's Power

+50% Fire Rate for enemy controlled Temples.
Last Moments icon
Rare

Last Moments

Last Rites is cast on you when you take damage while below 35% Health.

This effect has a 300 (-60s per stack) second cooldown.

Damage scales with the enemy's Core.
Lesser Hearthstone icon
Rare

Lesser Hearthstone

Hearthstone no longer restores your Health and Mana.
Life Steal icon
Rare

Life Steal

+15% (+15% per stack) Lifesteal for enemy Heroes.
Neithis's Wrath icon
Rare

Neithis's Wrath

-20 Webweaver Gems required for the enemy Team.

Enemy Webweavers:
-75% Ability Cast Time
+2 Summoned Spiders

Enemy turn-in cost no longer increases.
Not Your Globes! icon
Rare

Not Your Globes!

Enemy leader Minions drop red Regeneration Globes.
Overleveled icon
Rare

Overleveled

+1 Enemy Level
Prepared icon
Rare

Prepared

+30% (+30% per stack) Maximum Health Shield for enemy Heroes.
+5% (+5% per stack) Damage while Shields are active for enemy Heroes.

This Shield does not recharge and replenishes at the start of each game.
Purification Protocol icon
Rare

Purification Protocol

Purifier Beam is cast on you and will chase you forever.

Damage scales with the enemy's Core.
Queen Nightshade's Terrors icon
Rare

Queen Nightshade's Terrors

-1 Garden Terror Seed required for the enemy Team.

The enemy Garden Terror's overgrowth plants no longer lose Health over time.
Raena's Knight icon
Rare

Raena's Knight

Enemy Dragon Knight:
+50% Duration
-3s Dragon's Breath Cooldown

Shrines under your team's control become neutral after 45 seconds. Neutral Shrines become enemy-controlled after 45 seconds.
Raven Lord's Favor icon
Rare

Raven Lord's Favor

-1 Raven's Curse Tribute required for the enemy Team.
+50% Raven's Curse Duration when your Team is cursed.
Skull Stockpile icon
Rare

Skull Stockpile

+15 Starting Skulls for the enemy Team.
-75% Root Cooldown for enemy Grave Golems.

Starting Skulls apply to every objective phase.
Spell Shield icon
Rare

Spell Shield

Every 30 (-10s per stack) seconds, enemy Heroes gain 50 Spell Armor against the next Ability and subsequent Abilities for 3 (+1s per stack) seconds.
Sturdy Towers icon
Rare

Sturdy Towers

Enemy fallback towers stay intact when enemy Forts are destroyed.

Minions and Mercenaries ignore these towers.
Ammunition icon
Epic

Ammunition

Allied Towers, Forts, and Keeps have limited Ammunition, with each attack consuming one ammo. Once a structure runs out of ammo, it will be unable to attack.

Structures replenish 2 ammo every 15 seconds.
Divine Intervention icon
Epic

Divine Intervention

Divine Palm is cast on enemy Heroes when their Health drops below 25%.

This effect has a 300 (-60s per stack) second cooldown.
Grenadier icon
Epic

Grenadier

Grants the ability to throw a Frag Grenade, Particle Grenade, or a Biotic Grenade to 1 (+1 per stack) random enemy Hero.

This effect has a 10 second cooldown.
Many Heroics icon
Epic

Many Heroics

Enemy Heroes gain access to all of their Heroic Abilities.
Memory Shortage icon
Epic

Memory Shortage

-1 (-1 per stack) AI Teammates Difficulty Level

This affects various things such as dodging skillshots, decision making, ability usage, etc.
Reckless icon
Epic

Reckless

Hides the status bar above your Hero.
Reinforcements icon
Epic

Reinforcements

+1 Melee and Ranged Minions per enemy Wave.

Extra Minions do not provide XP.
Siege Reinforcements icon
Epic

Siege Reinforcements

Enemy Catapults always spawn.
Talent Disadvantage icon
Epic

Talent Disadvantage

Enemy Heroes gain access to all of their level 1 talents.

Additional stacks grants access to all talents in the next talent tier, excluding Heroics.
True Stealth icon
Epic

True Stealth

Enemy Heroes do not show up on the Minimap.
Truly Lost icon
Epic The Lost Vikings

Truly Lost

You no longer have shared vision with your team.
Very Bad Bargain icon
Epic

Very Bad Bargain

-2% (-2% per stack) Spell Power and Attack Damage every minute.

Very Bad Bargain resets between rounds.
All-Rounder icon
Legendary

All-Rounder

+10% (+10% per stack) Damage, Attack Speed, and Maximum Health for enemy Heroes.
Camera Zoom icon
Legendary

Camera Zoom

+15% Camera Zoom
Good Ol' Days icon
Legendary

Good Ol' Days

Enemy Minions no longer drop Experience Globes.

Gain experience when an enemy Minion dies within 12 range of you and allied Heroes.
League of Heroes icon
Legendary

League of Heroes

Experience is no longer shared between your Team.

+10% Passive Experience Gain for all allied Heroes.
Night Elf Bond icon
Legendary Tyrande

Night Elf Bond

Malfurion follows you around. Tyrande and Malfurion's Health is shared. If he dies, you die.

Malfurion has 30% increased Movement Speed and infinite Mana.

Malfurion's maximum Health is equal to Tyrande's maximum Health.
Malfurion does not gain talents and does not scale with levels.
No Minimap DLC icon
Legendary

No Minimap DLC

Hides your Minimap.
Armored Up icon
Mythic

Armored Up

Enemy Heroes and Minions:
+15 Armor
+1 Armor per enemy level.
Bleeding icon
Mythic

Bleeding

-100% Healing Received

This effect is inactive while in the Hall of Storms or while affected by a Healing Fountain.
Citadel icon
Mythic

Citadel

Enemy Structures:
+150% Maximum Health
+50% Damage

+25 Armor for enemy Heroes.
Cursed icon
Mythic

Cursed

Winning an objective no longer swaps a Curse to a Boon.

Obtain a Curse every 3 deaths. Counter is reset between rounds.

Allied Heroes:
-5 Armor every minute after reaching level 20.
-100 Armor every minute after reaching level 30.
Eternal icon
Mythic

Eternal

+150% Maximum Health, Spell Power, and Attack Damage for enemy Heroes.
Invasion icon
Mythic

Invasion

Enemy Minions:
+25% Spawn Rate
-20% Experience

These effects increase every enemy level, up to level 20.

+25% Enemy Minion Maximum Health and Damage every minute after enemies reach level 30.

Enemy Minion Spawn Rate caps at 100%.
Enemy Minion Experience caps at -50%.
Level Disadvantage icon
Mythic

Level Disadvantage

Enemy Heroes:
+3 Starting Levels
+25% Experience Gain
Sabotage icon
Mythic

Sabotage

Allied Structures:
-50% Starting Health
-10 Armor
Sappers icon
Mythic

Sappers

Enemy leader Minions:
+5.5 Attack Range while near your Structures.
+100% Base Maximum Health
+1,800% Damage against Structures.

Enemy leader Minions disable Structures hit for 3 seconds.
Weak Point icon
Mythic

Weak Point

Any direct damage taken is dealt to you again over 4 seconds.
Slivan icon
Challenge

Slivan

Summons Slivan the Eternal Mother on the enemy Team, an enemy boss with various abilities.

Quest: Defeat Slivan.

Reward: This curse becomes inactive. Summons a friendly Slivan on your Team at the start of every game.
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